PULSEAUDIO SOUND SERVER WEB SITE: http://pulseaudio.org/ GIT: https://gitlab.freedesktop.org/pulseaudio/pulseaudio.git GitLab: https://gitlab.freedesktop.org/pulseaudio/pulseaudio MAILING LIST: http://lists.freedesktop.org/mailman/listinfo/pulseaudio-discuss GIT COMMITS MAILING LIST: http://lists.freedesktop.org/mailman/listinfo/pulseaudio-commits TRAC/BUGZILLA TICKET CHANGES MAILING LIST: http://lists.freedesktop.org/mailman/listinfo/pulseaudio-bugs IRC: #pulseaudio on irc.freenode.org FRESHMEAT: http://freshmeat.net/projects/pulseaudio/ OHLOH: http://www.ohloh.net/projects/4038 AUTHORS: Several HACKING: In order to run pulseaudio from the build dir: meson build meson compile -C build build/src/daemon/pulseaudio -n -F build/src/daemon/default.pa -p $(pwd)/build/src/modules/ SPELLING: PulseAudio
Mirror of the PulseAudio sound server (for bug reports and pull requests go to the website!)
...rce/sink becomes inactive. This allows the drift compensation to work when the source/sink becomes active again.
I ran "lsusb | grep SteelSeries", and checked this file to see if it had all my ID's. It was missing the 1038:1730 ID, I added it and then both audio devices appeared.
Implement event Volume has changed (org.bluez.MediaTransport1) in order to take into account volume changes of A2DP sources.
Today, using A2DP and a bluetooth audio source, Pulseaudio doesn't take into account the volume modification from the client (for device sending the event via AVRCP (ex:Apple devices, Windows 10, Android >= 9)) This work aims to integrate bluez event Volume (org.bluez.MediaTransport1) for A2DP source in pulseaudio. This permits to take into account A2DP source volume changes (sent using AVRCP protocol).
Change has been tested on iphone, ipad, windows10, android 9 and is fully working.